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Posts Tagged ‘snd#’


SoundsSharp isn’t actually a sound engine by itself, it’s more like a “wrapper” and “sound Manager” for fMOD. It’s of course working perfectly if you follow the instructions.

SoundsSharp is totally dependent of fMOD, without it, nothing would work.

SoundsSharp was built to fit New-Volt (my long-running project about an RC game ).

Project is hosted on SourceForge (link to the project) and now it’s inactive (until I finish my high school studies: My terminal year) .

This project is for normal game programmers and professional ones (since it’s a wrapper after all based on fMOD’s vb6 wrapper).  targeted to Visual Basic 2008

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