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Posts Tagged ‘rvtmod8’


Finally, we introduce the new switch mode next to -ali and -morph which is -hybrid mode, I hated to call it to my nickname, but since we can’t use -h (-help/-h), I’ve decided to keep it -kay (or -k) even though it doesn’t deserve my nick since few are the efforts I’ve done.

But, -hybrid be or -kay, it’s a new switch mode for SG group and it’s a hybrid mode between morph and ali

  • it can get transparency/reflection color from materials just like in -ali
  • it uses the same 6-32 [almost] SG as -morph
  • SG1, SG2 is unlike morph, like ali: define a default surface (not that pushy surface thing)
  • SG4 new mode: get alpha (transparence) channel from BMPX*
  • SG3 new mode from ali: Weird magnet surface.

 

*BMPX: I included a program png2bmp that’s run without any command line argument and to be put inside track folder (where it smartly detects name and converts the pngs into 32-bits BMP). I use that tool myself.

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Although it may be possible in future to get into scene that uses more than one switch mode, using adjectives…

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We present now our second ase2rv session: Sun shade (-sunpos=), which is a new command in ase2rv8 to define the current track setting (night, plain day, winter sun) mainly thought for VoltThor.

should be an integer (for now) between -90 and 90 (ignore what the program says anyway)

90 means sun is just in plain sky (12 PM or so)

30 means it’s about 5 PM or so

20 winter sun at 5 PM

15->-15: sun set

-15->-30: night started

-30 and below: plain night

 

So, to use this feature, you just have to add a new argument in your command line call -sunpos=<v> where v is a value as seen above.

For instance, we have a track called ‘allonsy’ (allonsy.ase) and it uses -k mode switch as it was

ase2w -k allonsy.ase

it now becomes (sunposition at 14)

ase2w -k -sunpos=14 allonsy.ase

and for people who don’t want pain to set a sunset scene:

ase2w -k -sunset allonsy.ase

 

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Oh and for people who are interested in ‘sunshade’ as standalone program for directly acting to .w, will think of it…

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We start our ase2rv8’s tag/category with a new feature: adjectives. and to get what is this, an adjective is an extension to name.

For instance, we have an object called “Sphere084” in 3Ds max, let’s say it’s 25% transparent and 75% opaque, we just rename it to become “Sphere084 trans25” and tada! export it in -kay, -morph, -ali or without anything! you’ll get an object that’s 25% transparent.

 

So far, we have two possible adjectives (in rvtmod8/ase2rv8): transparency factor (trans) and reflectivity factor (ref). There if we want an object that’s 75% reflective  and 75% transparent. We rename our object to become from Sphere084  to Sphere084 ref75 trans75.

Below a picture showing the differences:

 

different adjectives and their effect

different adjectives and their effect

Consult Using adjectives from doc\index.html

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