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Posts Tagged ‘riko’


Hello everyone, how is it going?

So I’ve finally decided to drop support to the closed source Car Load and shake hands with the new “RV Car Studio”, open source and GNU GPL.

RV Car Studio is a complete remake of Car Load, based on OpenGL rather than Irrlicht/DirectX. It’s fully programmed in Visual Basic 2008. Thus, TexYUI is the final of ‘nVolt based line’ and Riko should be the first of “VoltGL-based line”.

It also contains more advanced tools and more advanced car editing stuffs. It should support both of Blender, 3Ds max and Zmod exported cars.

It also contain a “Tip system” which can help you along car making (Tips are by Halogaland, Burner94, Citywalker, MythicMonkey, Skarma, Zipperrulez and myself).

A lot of Click to modify (few of few typing on keyboard) along ‘autocalculate’ stuffs.

The first Release Candidate is dated (GW) to be released in two weeks

More news will be coming later.

 

Special Thanks to Marv, Skarma and Zipperrulez. Thanks to Citywalker, MythicMonkey and everyone in RV Community.

Some screenies

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[Re-Volt]RIKO


So today I’m presenting my newest tool which I developed from a CarLighting fork blended with Car::Load 2 (or RV Car Studio).

RIKO is an advanced version of ‘Carlighter’

Unlike Car Lighting, Riko has more reqs.
1. An Installed and used Car::Load (version 1.4 and above)
2. .NET framework 3.5

What can Riko do:
1. Set a Light Normal (direction of light)
2. Set a Light Distance (Light position)
3. Multiplier (Light Intensity)
4. Base Color

5. A stupid banner, which will be used (G.W) in Car Studio (C::L v2) for suggestions
6. Textured/Untextured mode (even yeah I saw that bug but I’m in rush….)

 

 

Download link

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Here is also the latest version of “Demo of MakeTrans”

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