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Voted on Re-Volt Live’s track and car of the year yet? “fech testanna” (What are you waiting for?)

It’s open until January’6th  2013

link: http://z3.invisionfree.com/Revolt_Live/index.php?showforum=4

 

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Speaking about Re-Votl Live, now tools section is open, for public.

Also, Don’t forget to check the new Car Load (RvCarStudio is its codename) It’s preview version but I can see your drool :9

 

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Hello,
This is another small program scheduled (requested by RVL team) .
So just like the title says it’s UV viewer (the successor of TMVfR [whose author remained anonymous])
anyway, the full difference list between this one and TMVfR can be viewed from the readme included in the package, highlighting:
– different resolutions
– support of .png and .jpg
– support of other colors than black and white
– PRM tool engine included: smart background picking

Note: Bitmap (raster graphics) also includes png and jpg.

user posted image

Download link here

best regards

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  Finally, the ‘AutoShader’ I was thinking about is out (for Re-Volt).

This small program will calculate the “shading” for each vertex/poly (based upon demand) then render (preview) or apply (shade)

 

This program (and Shadow algorithm) will be  included in v1.9 of Car.Load

 

It’s my Christmas Present (Xmas no Prezentu da yo!) 😉

Download Link 

Also, Long live Box.com! (officially Box.net is no longer available!)

Sources will be available soon

 

 

 

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Taken from Re-Volt Live (topic 1070)

Hello everyone, I’m back but won’t be back 24/24 as I used to be smile.gif [guessed right, holidays and thank God]

And for CityWalker: sorry, couldn’t add any AI or suspension customization in this version <:) because I’m going to take some time to fully understand the AI (otherwise I would look like an idiot implementing genius stuffs)

So, skipping the chitchat and getting right into the subject,
a new release v1.8.4 (v1.8.3.1) is out. Featuring fixes as main subject.
+ shameful axles were fixed (I never knew I was really this bad as a programmer until we studied it fully in Kinematics) [ALPHA]

(note there maybe division by zero cases that weren’t actually added, this is a preview version)

+ improved for PCs that use “,” for separating mantissa from characteristic [BETA]
+ improved for laptops
+ GUIed the opacity, shading, scaling
+ customization: Light mode, custom floor, custom lighting
+ fixed stuffs with technical words

To be done:
# fixing the stuffs 100%
#Great thanks to CityWalker, the AI for everyone will be added soon
# other editing modes
etc…

Get the download from here!

so, best regards

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Re-Volt Live’s Re-Volt Installer
download RC1 preview here (July’8th 2011)

Current version: RC1 – July’8th 2011
Help needed: Programmers (VB general programmers for quality checking), Designers

Reqs: Windows 7, Windows Vista or Windows XP SP3 (or SP2 with .NET 2.0 [2005])

 

Thanks to Jigebren for allowing to include WolfR4 (with no mods of course)
Thanks to Huki for advising me and suggesting (aren’t implemented yet) and also allowing me to add Rv 1.2 smile.gif

QUOTE (Still to be done)
– Installer should create / update the DirectPlay registry keys (1.2 doesn’t automatically update them when launched).
– Download the latest Alpha or Beta release dynamically instead of inlcuding with the installer.
– (Optional) A quick way to update the game by launching the installer again with rv already installed?

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This week’s progress (download link)

– Aerial is fixed (forever)

– “Cage button”

– memory used/ car index

– new command line argument: /load; /loadlast

– restart the program is improved

– wheels fixed

– Skidmark width calculator fixed

–  Toggle texture/untextured

– PRM, rvminis built-in GUI is fixed (and will be later improved)

– one wheel parameters => copy to other wheels

– Aero mode improved

– spinner speed fixed  (unlike Re-Volt)

– Paint Mode activated

[Full] Todo list:

– HULL render/preview (possibility: built-in Hull editor)

– fix axles, springs and pins using cylindrical bases (instead of Cartesian one)

– wheel 3D editing (fix)

– skidmark’s width’s GUI

– Scale, opacity width

– On(prm/rvminis) => refresh

– Render window : Resize 

– two wheels and auto generate other wheels

– Implement Car manager’s stock car detection

– Implement ZIP archiving, .exe self-extract format

– Global refresh

– PIN, axles, spring, aerial, spinner editing

– wheel editing and wheel’s 2nd offset editing

–  IrrLicht NET CP and Meshbuffer problem (going to contact the admin I guess)

– render UV map

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