Archive for the ‘Visual C#’ Category

Hello, this is nVolt, the Irrlicht.NET translation of Re-Volt where Car.Load, prm viewer, Car shader, Car manager, W_Console, prm (tool) and many other tools are based on.

nVolt is a Re-Volt .prm and .w loader and renderer.

Currently, nVolt was loaded internally so I’m going to included the latest W loading engine


World file’s loader (latest, found in w_console)


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Along this week (inchlh), everyday there will be a code source uploaded automatically (scheduled), from less important to most important including learning purpose code sources.

All code sources are simple (or so I hope…) to understand

So hold your horses 😉

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SoundsSharp isn’t actually a sound engine by itself, it’s more like a “wrapper” and “sound Manager” for fMOD. It’s of course working perfectly if you follow the instructions.

SoundsSharp is totally dependent of fMOD, without it, nothing would work.

SoundsSharp was built to fit New-Volt (my long-running project about an RC game ).

Project is hosted on SourceForge (link to the project) and now it’s inactive (until I finish my high school studies: My terminal year) .

This project is for normal game programmers and professional ones (since it’s a wrapper after all based on fMOD’s vb6 wrapper).  targeted to Visual Basic 2008

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