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Archive for the ‘Rendering’ Category


Hello, this is nVolt, the Irrlicht.NET translation of Re-Volt where Car.Load, prm viewer, Car shader, Car manager, W_Console, prm (tool) and many other tools are based on.

nVolt is a Re-Volt .prm and .w loader and renderer.

Currently, nVolt was loaded internally so I’m going to included the latest W loading engine

 Download

World file’s loader (latest, found in w_console)

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Hello, this is Car::Load (later named Car.Load() ) v1.2 ‘s source code

If you’re looking for the binary (.exe) of Car.Load and the latest version, it’s by the time I’m writing 1.8.4i and can be found in Category: Car::Load

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This week’s progress (download link)

– Aerial is fixed (forever)

– “Cage button”

– memory used/ car index

– new command line argument: /load; /loadlast

– restart the program is improved

– wheels fixed

– Skidmark width calculator fixed

–  Toggle texture/untextured

– PRM, rvminis built-in GUI is fixed (and will be later improved)

– one wheel parameters => copy to other wheels

– Aero mode improved

– spinner speed fixed  (unlike Re-Volt)

– Paint Mode activated

[Full] Todo list:

– HULL render/preview (possibility: built-in Hull editor)

– fix axles, springs and pins using cylindrical bases (instead of Cartesian one)

– wheel 3D editing (fix)

– skidmark’s width’s GUI

– Scale, opacity width

– On(prm/rvminis) => refresh

– Render window : Resize 

– two wheels and auto generate other wheels

– Implement Car manager’s stock car detection

– Implement ZIP archiving, .exe self-extract format

– Global refresh

– PIN, axles, spring, aerial, spinner editing

– wheel editing and wheel’s 2nd offset editing

–  IrrLicht NET CP and Meshbuffer problem (going to contact the admin I guess)

– render UV map

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Hello, this is the pre alpha version of 1.8.3, the version that should be able to fix the whole graphic problems (or should be that left for v1.9?) and also able to fully edit Re-Volt parameters

It includes additional (new and fixed stuffs), I recall:

– Restarting program/added changing rendering engine warning

– floor

– (fake shadow)

– ENVmap / Alpha channel (sadly irrLicht doesn’t support both of them at the same time)

– sounds

– Light + Goraud (= bad results)

– bug fix

 

Download Link (note it may contain some bugs)

Car::Load 1.83 pre-alpha

Car::Load 1.83 pre-alpha preview

 

 

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Ceci est la partie 3D du film “Revolution” d’Aref Chaari. Animator’s cute. Enjoy 😉

The word means:

Tunis, Sfax: two cities in Tunisia

The building’s name is “Ibn Zohr”

non-Sfaxians: what is in Sfax after the buildings are highschools.

The last high school (the one in 3D)’s name is Habib Thameur (LHT) my high school 😉

The blue thing on the wall of this highschool is “Entry of Teachers and Parents”

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