Archive for the ‘Game’ Category

Forgot to share this earlier

Thanks to Revolt Frontend 😉

[Tutorial] TexYUI (Advanced)


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pick world
generate texanim

(to pick a world file and make a texanim file near of it)


to get to path, open file , edit it


: make a fast backup

pick texanim

(to get to texanim)

getByTex A

: get all polies textured to A


getByTex A: convert quads
: converts all the A-mapped meshes to quads
getByTex A: animate

: animate the first 16 A-mapped meshes (if it’s <16, then it will be alright)


for 1->12 14 17->29: convert quads
: convert meshes 1,2,3,..12, 14, 17,18,19…29 to quads
for 17->29: animate

: animate meshes 17,18,19,…,28,29


: launch Re-Volt

Note: It’s possible to load external script file using:
1. batch file (cmd): w_console “”
2. inside w_console:

script <path>

an external script file is composed from commands seperated by new line, example:


restore 0
texanim C:\program files\acclaim\revolt\radiosity\radiosity.w_framelist.txt
getByTex A: convert quads
getByTex A: animate

special thanks to Dave for staying with me so late smile.gif
and thanks to people involved directly and indirectly with the project (nero, ZR, miro, ali, DarkSabre, tux, rvtt, adx,…)

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This week’s progress (download link)

– Aerial is fixed (forever)

– “Cage button”

– memory used/ car index

– new command line argument: /load; /loadlast

– restart the program is improved

– wheels fixed

– Skidmark width calculator fixed

–  Toggle texture/untextured

– PRM, rvminis built-in GUI is fixed (and will be later improved)

– one wheel parameters => copy to other wheels

– Aero mode improved

– spinner speed fixed  (unlike Re-Volt)

– Paint Mode activated

[Full] Todo list:

– HULL render/preview (possibility: built-in Hull editor)

– fix axles, springs and pins using cylindrical bases (instead of Cartesian one)

– wheel 3D editing (fix)

– skidmark’s width’s GUI

– Scale, opacity width

– On(prm/rvminis) => refresh

– Render window : Resize 

– two wheels and auto generate other wheels

– Implement Car manager’s stock car detection

– Implement ZIP archiving, .exe self-extract format

– Global refresh

– PIN, axles, spring, aerial, spinner editing

– wheel editing and wheel’s 2nd offset editing

–  IrrLicht NET CP and Meshbuffer problem (going to contact the admin I guess)

– render UV map

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Hello, this is the pre alpha version of 1.8.3, the version that should be able to fix the whole graphic problems (or should be that left for v1.9?) and also able to fully edit Re-Volt parameters

It includes additional (new and fixed stuffs), I recall:

– Restarting program/added changing rendering engine warning

– floor

– (fake shadow)

– ENVmap / Alpha channel (sadly irrLicht doesn’t support both of them at the same time)

– sounds

– Light + Goraud (= bad results)

– bug fix


Download Link (note it may contain some bugs)

Car::Load 1.83 pre-alpha

Car::Load 1.83 pre-alpha preview



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prm is a CLI program (created using Framework .NET 2.0) for manipulating prms. Initially was created for porting Chaos Tools to 32-bits, later, changed into what’s seen now.
Thus, it’s highly inspired of: rv-minis, Chaos tools and TMVfR

accepted example commands:

PRM remap FILE A Z
#remap files
PRM remap FILE 0 26
PRM remap FILE I -1

#resize: factor
PRM resize FILE 5
PRM scale FILE -half
PRM scale FILE -nfs4
PRM scale FILE -double

PRM count FILE

#make double/single sided
PRM single FILE
PRM double FILE

#opacity : percent
PRM opacity FILE 90
PRM opacity FILE 40

There is also a GUI for it:

Currently it’s under development, and its engine will be used later for Car Manager Reloaded
Download, last update 17/05/2011

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Hello, this is the first Car::Load’s public preview
Current release: v1.6
it still has a lot of bugs to be fixed still it’s “runnable”


from box.net other mirrors

You are going to need .NET framework 3.5, Consolas Font, Calibri Font to run it in a proper way.

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[Re-Volt] microCasque

(Click on picture to download)

This car was made for Testing purposes (Transparency loss after car refresh/reposing)

Micro-Casque means “headphones” in French

Main Topic (Re-Volt Live)

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